Grimmstone · A visitor’s guide

The People of Grimmstone

A city is more than its streets. It is the people who open the shops, close the curtains, lose the keys, and occasionally misplace the laws of nature.

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A city worth living in

Meet the Neighbors

Grimmstone is home to Humans, Vampires, Werekin, Banshees, Goblins, Fae-Touched, Demon-Blooded, Revenants, Changelings, Dragon-Blooded, Ghosts, Succubi, and Demi-Gods. Their ancestries shape experiences, but do not dictate their work, loyalties, or character.

Behind every locked door there may be a family having dinner, a musician practicing, a tenant arguing about rent, or a very tired person trying to find their other shoe. The strange belongs alongside the ordinary.

Familiar faces

People You May Meet

Gaslight District

James Hazzard

Private investigator

A young investigator whose greatest resource is his neighborhood: old streets, familiar faces, and people who will sometimes answer when he knocks. James is also the central character of A Hazzard to Remember.

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Velvet Quarter

Madam Lysandra Noctear

Owner and singer, The Crimson Tear

At The Crimson Tear, velvet, candlelight, music, and conversation share the stage. Lysandra presides over one of the Velvet Quarter’s defining cabarets, a place where performers and patrons can briefly set aside their reputations.

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Old Market

Evelyn Hallow

Shopkeeper, Hallow Miracles

Evelyn runs Hallow Miracles, a shop with a family at its heart. Her daughters Willow, bookish and witchy, and Briar, punk-goth and outspoken, are familiar presences around the business.

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Across the airwaves

Silas Grey

Unusual radio host

A speaker-headed broadcaster whose unsettling transmissions have become part of Grimmstone’s nighttime atmosphere. The full meaning of the signal remains an unanswered question.

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Gaslight connections

Detective Marcus Kane

Major-crimes detective

A human detective and a recurring contact of James Hazzard. Marcus represents the practical investigative work that continues even when a case begins to defy ordinary explanations.

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Life after midnight

Everyone Has Somewhere to Be

The Working Night

Factory shifts change. Theaters rehearse. Merchants count stock. Bakers prepare the next batch. A supernatural city still needs a working economy.

Family, Friends & Favors

Residents have friendships, responsibilities, ambitions, and obligations. A mysterious neighbor may also be the person who remembers your birthday.

Secrets With Consequences

Some lives have hidden layers: debts, bargains, private fears, and unspoken histories. Those secrets matter because the people carrying them matter.

Visitor advisory

Do Not Judge a Neighbor by Their Fangs

A Vampire might run a bakery. A Goblin might own the building. A Human might be the person everyone is afraid to disappoint. Ask what someone does, who they care about, and whether they have a spare umbrella before drawing conclusions.

This public guide shares established setting information and keeps unresolved mysteries unresolved. More faces will join the directory as their public stories are ready.

Discover Grimmstone fiction → Explore the tabletop RPG →
Where the neighbors gather

Find Their Favorite Haunts

Discover the shops, clubs, and landmarks that make Grimmstone feel like home.

Places Worth Visiting →
Visitor information

New to Grimmstone?

Consult the Visitor’s Handbook for practical advice on the city, its people, and its peculiarities.

Read the handbook →
New · Grimmstone Almanac

Seasons & Celebrations

Explore the city's four seasonal collections and 24 established holidays—from First Thaw to The Thawing Bell.

Open the Almanac →