Evil Lab Studios · A visitor’s guide

Enter Grimmstone

Some cities never sleep. This one never quite wakes up.

It is always somewhere between midnight and 5:25 a.m. The rain keeps its own counsel. The clocks rarely agree. And somebody, somewhere, is late for work.

Explore the districts Meet the city
Welcome, stranger

A city worth getting lost in

Grimmstone is a supernatural-noir city of old streets, impossible histories, crowded markets, late-night performances, and people making a living under strange skies. Humans share its neighborhoods with vampires, goblins, revenants, ghosts, and other residents. Not everyone is hunting a monster. Most are simply trying to get through the night.

Here, an ordinary errand might lead to something unusual. Something unusual might become terribly wrong. But a good mystery still leaves footprints, witnesses, and choices worth making.

A friendly warning from the laboratory: street maps are helpful. Trusting every clock is not.

Eight districts · Eight ways to live after midnight

Choose a neighborhood

Every district has its own economy, communities, routines, and reputation. None is only what the rumors say.

01 · Working streets

Gaslight District

Older homes, familiar businesses, and neighbors who know which steps creak. People worry about repairs, rent, family, and what has been prowling the alleys.

Listen for: rain on old windows and conversation under streetlamps. Explore this district →
02 · Influence & obligations

Sixth Circle

Contracts, money, contested territory, and reputations carry weight. Behind the negotiations are cooks, mechanics, clerks, and everyone who keeps the district functioning.

Listen for: a pen scratching across a contract. Explore this district →
03 · New wealth, old roots

Black Briar

Affluent developments stand beside established communities near the wilderness. Construction, property disputes, and questions of belonging share the streets.

Listen for: the forest beyond the last fence. Explore this district →
04 · After-hours entertainment

Velvet Quarter

Cabarets, stages, hospitality, and nightlife give this district its glitter. Performers, cleaners, bookkeepers, and patrons all have a part in the show.

Listen for: a singer holding the room silent. Explore this district →
05 · Memory & remembrance

Mourning Square

Cemeteries, memorials, funerary work, and family traditions shape the neighborhood. Its people tend to grief, inheritance, and the ordinary work of remembering.

Listen for: footsteps among the memorial stones. Explore this district →
06 · Trade & curiosities

Old Market

Independent merchants, repair shops, crowded stalls, and unusual goods. Every purchase has a price, and some objects arrive with a history of their own.

Listen for: haggling over a curious little box. Explore this district →
07 · Industry & ingenuity

Ironworks

Factories, rail yards, warehouses, and worker neighborhoods keep the city moving. Shifts change, machinery breaks, and families build lives around the work.

Listen for: the late shift and distant machinery. Explore this district →
08 · Beyond the familiar streets

Dark Forest

Not simply a wilderness of terrors: this region also holds farms, cabins, settlements, and hunters. Travel, supplies, and the distance between neighbors matter here.

Listen for: a warning carried between the trees. Explore this district →
The city is alive

Life between midnight and dawn

Public life

Shops open, trains run, theaters rehearse, and workers finish their shifts. The city has bills to pay and bread to bake.

Private life

Families share meals, friends fall out, neighbors lend a hand, and people dream about tomorrow—even when tomorrow is a complicated idea.

Hidden life

Secret obligations, illicit deals, and strange disturbances thread through ordinary routines. The supernatural is part of the city, not its only story.

Before a place becomes an adventure, it is somewhere somebody lives or works.

Unsolved, on purpose

Some questions have no official answer

Why does Grimmstone exist? Why do honest records disagree about its past? What, precisely, does 5:25 a.m. mean? The city offers clues, contradictory accounts, and more than a few confident theories—but no single definitive explanation.

Its larger mysteries remain open. The lives of the people caught inside them are anything but abstract.

Where will the night take you?

Continue exploring

Read the stories

Meet the investigators and other people whose lives intersect with Grimmstone.

Visit the Library →

Play in Grimmstone

Discover the tabletop roleplaying game and create a character of your own.

Explore the RPG →

Behind the laboratory doors

Follow the development of the city, its books, and its experiments.

Read the Journal →
The people who make the city

Meet the Neighbors

Detectives, cabaret singers, shopkeepers, and voices from radios that probably should not be receiving anything. Grimmstone is full of people with lives beyond the next mystery.

The People of Grimmstone →
Landmarks, shops & stages

Places Worth Visiting

From the velvet glow of the Crimson Tear to the shelves of Moonlight Pawn & Curio, the city has plenty of doors worth opening. Some even lead where you expect.

Browse the city directory →
Newcomer orientation

The Visitor’s Handbook

Getting around, handling money, respecting your neighbors, and enjoying the nightlife. Everything a visitor needs to know—except what happens at 5:26.

Read the Visitor’s Handbook →
New · Grimmstone Almanac

Seasons & Celebrations

Explore the city's four seasonal collections and 24 established holidays—from First Thaw to The Thawing Bell.

Open the Almanac →