Everything we're making, testing, or keeping carefully behind a locked door.
From the Chief Instigator
The Experiments Are Not All Behaving
Welcome to the laboratory's public workbench. Here you can see what we're building, how far each experiment has progressed, and where to find out more. These are honest development labels, not promised release dates: a project can be active without being ready for the public.
Last editorial update: October 20, 2026. Statuses are manually maintained; this board does not update itself.
Playtesting
Grimmstone Tabletop RPG
Original supernatural-noir roleplaying in a city caught between midnight and 5:25 a.m. The core playtest books are prepared; player and Game Master feedback is the next crucial ingredient.
Next:
Gather independent reader feedback and run introductory playtests.
A supernatural-noir novella following private investigator James Hazzard through the rain-soaked streets of Grimmstone. The working target is approximately 25,000 words.
Next:
Continue drafting and revising the story; no publication date announced.
A browser-based character creator for the tabletop game, with save/load, export and printable character records developed as part of the website project.
Next:
Collect feedback and maintain compatibility with the playtest rules.
The larger supernatural broadcast experiment is in development, but active radio production has been deferred while the laboratory focuses on fiction and the tabletop game.
Next:
Resume production planning in a future development cycle; no launch date announced.